PM3.6 - Toon Link - Subaction - CliffAttackSlow
            
            
            
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                70 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Fully Intangible: | 
                    
                    1-47 | 
                
                
                    | Hitboxes active: | 
                    
                    51-54 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    51 | 
                
                
                    | Subaction Index: | 
                    
                    0xdc | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:51-54
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shield Dmg | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            10 | 
                            70 | 
                            50 | 
                            361 | 
                            Slash | 
                            Slash | 
                            1 | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            10 | 
                            70 | 
                            50 | 
                            361 | 
                            Slash | 
                            Slash | 
                            1 | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            10 | 
                            70 | 
                            50 | 
                            361 | 
                            Slash | 
                            Slash | 
                            1 | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Scripts
            Main
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - AsyncWait(47.0)
 - ChangeHurtBoxStateAll { state: Normal }
 - AsyncWait(50.0)
 - CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 3.69, x_offset: 7.52, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 3.69, x_offset: 1.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 3.69, x_offset: -3.76, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
 - SyncWait(4.0)
 - DeleteAllHitBoxes
 
            GFX
            - AsyncWait(43.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - AsyncWait(48.0)
 - Subroutine(0x2b3dc)
 - AsyncWait(50.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - AsyncWait(55.0)
 - DeleteSwordGlow { fade_time: 1 }
 
            SFX
            - AsyncWait(0.0)
 - SoundEffect1(228)
 - AsyncWait(50.0)
 - SoundEffect1(6253)
 
            Other
            - AsyncWait(45.0)
 - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
 - AsyncWait(48.0)
 - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
 - AsyncWait(50.0)
 - Rumble { unk1: 12, unk2: 0 }
 - AsyncWait(59.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }